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| // 더 많은 정보는 42jerrykim.github.io 에서 확인하세요.
#include <bits/stdc++.h>
using namespace std;
struct SegmentTree {
int n;
vector<int> cover;
vector<int> covered;
SegmentTree() {}
SegmentTree(int n_) { init(n_); }
void init(int n_) {
n = n_;
cover.assign(4 * n + 4, 0);
covered.assign(4 * n + 4, 0);
}
void pull(int idx, int l, int r) {
if (cover[idx] > 0) {
covered[idx] = r - l + 1;
} else {
if (l == r) covered[idx] = 0;
else covered[idx] = covered[idx << 1] + covered[idx << 1 | 1];
}
}
void update(int idx, int l, int r, int ql, int qr, int delta) {
if (qr < l || r < ql) return;
if (ql <= l && r <= qr) {
cover[idx] += delta;
pull(idx, l, r);
return;
}
int m = (l + r) >> 1;
update(idx << 1, l, m, ql, qr, delta);
update(idx << 1 | 1, m + 1, r, ql, qr, delta);
pull(idx, l, r);
}
void update(int l, int r, int delta) {
if (l > r) return;
update(1, 1, n, l, r, delta);
}
int query(int idx, int l, int r, int ql, int qr) {
if (qr < l || r < ql) return 0;
if (ql <= l && r <= qr) {
if (cover[idx] > 0) return r - l + 1;
return covered[idx];
}
if (cover[idx] > 0) {
int L = max(l, ql), R = min(r, qr);
if (L > R) return 0;
return R - L + 1;
}
int m = (l + r) >> 1;
return query(idx << 1, l, m, ql, qr) + query(idx << 1 | 1, m + 1, r, ql, qr);
}
int query(int l, int r) {
if (l > r) return 0;
return query(1, 1, n, l, r);
}
};
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
int N;
if (!(cin >> N)) return 0;
struct EdgeIn { int u, v; string d; };
vector<EdgeIn> initialEdges;
initialEdges.reserve(N - 1);
vector<vector<int>> adj(N + 1);
for (int i = 0; i < N - 1; ++i) {
int u, v; string d;
cin >> u >> d >> v;
initialEdges.push_back({u, v, d});
adj[u].push_back(v);
adj[v].push_back(u);
}
// Euler tour for subtree intervals
vector<int> tin(N + 1), tout(N + 1), depth(N + 1), parent(N + 1);
int timer = 0;
{
vector<int> stackNode, stackParent, stackState;
stackNode.push_back(1);
stackParent.push_back(0);
stackState.push_back(0);
depth[0] = -1;
while (!stackNode.empty()) {
int u = stackNode.back(); stackNode.pop_back();
int p = stackParent.back(); stackParent.pop_back();
int st = stackState.back(); stackState.pop_back();
if (st == 0) {
parent[u] = p;
depth[u] = depth[p] + 1;
tin[u] = ++timer;
stackNode.push_back(u);
stackParent.push_back(p);
stackState.push_back(1);
for (int v : adj[u]) if (v != p) {
stackNode.push_back(v);
stackParent.push_back(u);
stackState.push_back(0);
}
} else {
tout[u] = timer;
}
}
}
// type per edge keyed by child node (deeper endpoint):
// 0: "--", 1: parent->child (U set), 2: child->parent (D set)
vector<int> type(N + 1, 0);
SegmentTree seg(N); // maintains union size of U-intervals
multiset<int> D_L, D_R; // for intersection of D-intervals
auto add_U = [&](int child) {
seg.update(tin[child], tout[child], +1);
};
auto remove_U = [&](int child) {
seg.update(tin[child], tout[child], -1);
};
auto add_D = [&](int child) {
D_L.insert(tin[child]);
D_R.insert(tout[child]);
};
auto remove_D = [&](int child) {
auto itL = D_L.find(tin[child]);
if (itL != D_L.end()) D_L.erase(itL);
auto itR = D_R.find(tout[child]);
if (itR != D_R.end()) D_R.erase(itR);
};
auto set_edge_type = [&](int u, const string& d, int v, bool apply) -> int {
int child = (depth[u] > depth[v] ? u : v);
int newT = 0;
if (d == "--") {
newT = 0;
} else if (d == "->") {
// u -> v
newT = (child == v ? 1 : 2);
} else { // "<-": v -> u
newT = (child == u ? 1 : 2);
}
if (apply) {
int prev = type[child];
if (prev == 1) remove_U(child);
else if (prev == 2) remove_D(child);
if (newT == 1) add_U(child);
else if (newT == 2) add_D(child);
type[child] = newT;
}
return child;
};
// apply initial orientations
for (auto &e : initialEdges) {
set_edge_type(e.u, e.d, e.v, true);
}
int Q; cin >> Q;
while (Q--) {
int u, v; string d;
cin >> u >> d >> v;
int child = set_edge_type(u, d, v, true);
int L, R;
if (D_L.empty()) {
L = 1; R = N;
} else {
L = *prev(D_L.end()); // max L
R = *D_R.begin(); // min R
}
if (!D_L.empty() && L > R) {
cout << 0 << '\n';
continue;
}
int covered = seg.query(L, R);
int ans = (R - L + 1) - covered;
cout << ans << '\n';
}
return 0;
}
|